return "JUMP BACK BUTTON" & RETURN & RETURN & "Clicking on a sprite with this behavior will take the user back to previously visited markers in all movies." & RETURN & RETURN & "This behavior works in association with the 'Jump to Marker Button' and/or the Jump to Movie Button' behaviors. It can also be used with the 'Jump Forward Button' behavior." & RETURN & RETURN & "These behaviors store visited markers in a global variable: gNavigationButtonList. While authoring, the Jump Back Button may take you back to other (unconnected) movies where you used the same behavior. If you find this disconcerting, type 'clearGlobals' into the Message Window before you run your current movie." & RETURN & RETURN & "If you wish to use the 'Jump...' behaviors both on the Stage and in a MIAW, and you wish to make the content of each entirely separate, you will need to create a copy of the whole set of behaviors, and change all occurrences of the global name in all the behaviors in one set. (Use the Find command, followed by the 'Replace all' button, limiting the search to the current script). Use one set of behaviors for the MIAW and the other for the Stage." & RETURN & RETURN & "PERMITTED MEMBER TYPES" & RETURN & "Graphic members" & RETURN & RETURN & "PARAMETERS: None" & RETURN & RETURN & "ASSOCIATED BEHAVIORS:" & RETURN & "+ Jump to Marker Button" & RETURN & "+ Jump to Movie Button" & RETURN & "+ Jump Forward Button" & RETURN & "+ Push Button (to alter rollover / mouseDown states)"
end
on getBehaviorTooltip me
return "Use with graphic members." & RETURN & RETURN & "This behavior can only be used in conjunction with the" & RETURN & "'Jump to Marker Button' and/or 'Jump to Movie Button'" & RETURN & "behaviors. When the user clicks on a sprite with this" & RETURN & "behavior the playback will return to the markers/movies" & RETURN & "previously visited using the 'Jump to... Button'" & RETURN & "behaviors."